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Synchronicity - Assassin Wiki

Synchronicity

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* [[Destroy the World]]. The center of the wheel, Void, would have caused the end of the world if it had reached 5000 prestige. The Adversary's (Alexander Gray's) goal was to end all things.
 
* [[Destroy the World]]. The center of the wheel, Void, would have caused the end of the world if it had reached 5000 prestige. The Adversary's (Alexander Gray's) goal was to end all things.
 +
* [[Herding cats]]. Dedicated cat-herders were rewarded with the special [[Shadowrun]] "The Arch of Cats", which could only be completed by characters who had performed many tasks that required cat-herding.
 
* [[Putting on a play]]. The Broadway troupe put on three short plays the first sunday, and one very long (almost an hour!) play the second saturday. The later was followed by a very memorable and musical [[Dramatic Suicide]] by Vlad.
 
* [[Putting on a play]]. The Broadway troupe put on three short plays the first sunday, and one very long (almost an hour!) play the second saturday. The later was followed by a very memorable and musical [[Dramatic Suicide]] by Vlad.
  
 
[[Category:Spring 2012]]
 
[[Category:Spring 2012]]
 
[[Category:Ten-day game]]
 
[[Category:Ten-day game]]

Latest revision as of 07:38, 31 January 2012

Synchronicity was the IAP 2011 ten-day, written by Dexter Chan, Jacky Chang, Jason Gonsalves, Carrie Keach, Ekaterina Kuznetsova and Ash Turza.

New York City, January 2012.
They’ve closed the bridges connecting Manhattan to the rest of the city. Some people got out before the blockades came. Some didn’t. You’ve seen patrol boats in the harbor. They tell you it’s fine and there’s nothing to worry about.
You haven't seen your best friend recently. There's no way he could have left before the lockdown. You saw him after the bridges closed. But you can’t find him. He’s not answering his phone. His Twitter account went silent. What happened to him?
The city feels strange, and clouds are gathering on the horizon. You've lived here your whole life, but yesterday you got lost on the way to work. The city feels strange beneath your feet, and you have the nagging feeling that you're running out of time.
At night, your sleep is overrun with strange dreams, visions of other times and places and an unnerving sense of power and influence.
They tell you it’s fine. You’re not sure if you believe them.

Sychronicity was notable for its two-part structure, with players starting off as mortals living in New York City for the first three days of game, but ascending to Godhood after game break.

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