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“What kind of ulterior motive do you people want?�

Most tabletop roleplaying games let players create their own character from a range of different races, classes, alignments and backgrounds, allowing players to supply all the interpersonal details of the characters to support roleplaying interactions during the game. Guild games give comparatively little leeway for a player to define his or her own character. At handout, players usually receive materials that detail their character’s personality, abilities, possessions and objectives, along with enough background knowledge to support all of the above. Because of this, it is the responsibility of the GM team to make all the necessary preparations that will allow players to gather and to make decisions based on their characters’ knowledge during the game. Players need to be able to recognize traits, distinctiveness and potential interactions with various elements of the game when it is appropriate for their characters. For the purposes of fair and interesting competition, it is often necessary to hide certain pieces of information from players as well.


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