Strict Standards: (assassin) Declaration of SSLAuthPlugin::modifyUITemplate() should be compatible with AuthPlugin::modifyUITemplate(&$template, &$type) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47

Strict Standards: (assassin) Declaration of SSLAuthPlugin::setPassword() should be compatible with AuthPlugin::setPassword($user, $password) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47

Strict Standards: (assassin) Declaration of SSLAuthPlugin::initUser() should be compatible with AuthPlugin::initUser(&$user, $autocreate = false) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47
Competition - Assassin Wiki

Competition

From Assassin Wiki
Jump to: navigation, search

“The best way to a man’s heart is through his back.�

Previous chapters have looked at several mechanics that enable players to compete against each other and resolve the results of the competition. However, there are many other ways to complicate and stimulate competition. The main challenge for a mechanic of competition is to generate, balance and resolve conflicts between characters that players will find interesting. This could be accomplished by simulating one-on-one conflict, military combat or political wrangling, just to name a few commonly contested arenas of Guild games. Competitive mechanics in Guild games normally aim to resolve competing player decisions unequivocally to provide a satisfying player experience, although not all competitive mechanics or games necessarily need to adhere closely to this tenet.


Return to Tensions in Live-Action Roleplaying Game Design

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox