Strict Standards: (assassin) Declaration of SSLAuthPlugin::modifyUITemplate() should be compatible with AuthPlugin::modifyUITemplate(&$template, &$type) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47

Strict Standards: (assassin) Declaration of SSLAuthPlugin::setPassword() should be compatible with AuthPlugin::setPassword($user, $password) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47

Strict Standards: (assassin) Declaration of SSLAuthPlugin::initUser() should be compatible with AuthPlugin::initUser(&$user, $autocreate = false) in /afs/athena.mit.edu/activity/a/assassin/web_scripts/wiki/extensions/SSLAuthPlugin.php on line 47
A Little History - Assassin Wiki

A Little History

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“No shit, there I was, pinned down by a deadly hail of enemy gunfire… with nothing between us except a roll of duct tape and a box of Frosted Dutch Apple Pop-Tarts™—in their original foil wrapping.�— J. Mike Hammond, 1987

Before we plunge headlong into a discussion of the design considerations used by the MIT Assassins’ Guild, it might be useful to list a little background on the live-action genre of roleplaying games, the game of Assassin, the history of the MIT Assassins’ Guild and the context in which games are played in the Guild. This chapter also describes my personal involvement with the Guild and some of the projects that I was involved in.


Return to Tensions in Live-Action Roleplaying Game Design

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