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Truthing - Assassin Wiki

Truthing

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(Created page with "The '''truthing''' mechanic is some sort of mechanism, such as a drug or ability, which permits the truther to ask a single question, which a player is compelled to answer truthf...")
 
(Examples)
 
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The '''truthing''' mechanic is some sort of mechanism, such as a drug or ability, which permits the truther to ask a single question, which a player is compelled to answer truthfully. It is an extremely powerful ability, as most guild players will be employing deception and misinformation with their characters, and it is very rare that 100% reliable information can be acquired.  However, because the truthing mechanic is usually worded in a sense that the player only needs to say something that is "strictly true", poorly worded or ambiguous questions can be successfully evaded. Another gambit, which can be played against players metagaming the existence of a truthing mechanic, is for one player to truth a cooperating player, in order to convince a group of players of some fact.
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The '''truthing''' mechanic is some sort of mechanism, such as a drug or ability, which permits the truther to ask a single question, which a player is compelled to answer truthfully. It is an extremely powerful ability, as most guild players will be employing deception and misinformation with their characters, and it is very rare that 100% reliable information can be acquired.  However, because the truthing mechanic is usually worded in a sense that the player only needs to say something that is "strictly true", poorly worded or ambiguous questions can be successfully evaded by replying with an answer that is correct with respect to the wording of the question, but not the intent. Another gambit, which can be played against players metagaming the existence of a truthing mechanic, is for one player to truth a cooperating player, in order to convince a group of players of some fact.
  
 
== Examples ==
 
== Examples ==
  
* [[Thebes]]: A rare white flower at the edge of the market could be used to synthesize a truth drug. When this was discovered, as many of these flowers were bought as possible, and hoarded by the authorities for conducting investigations.
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* [[Thebes]]: A rare desert lotus at the edge of the market could be used to synthesize a truth drug. When this was discovered, as many of these flowers were bought as possible, and hoarded by the authorities for conducting investigations.
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  \NEW{Recipe}{\iTruthSerum}{
 +
    \s\MYname    {Water of Truth}
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    \s\MYnumber  {8300}
 +
    \s\MYtext    {herbal potion}
 +
    \s\MYcontents {
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    You immediately enter a trance like state in which you are considered
 +
    helpless.  In addition, you must truthfully answer any simple questions asked
 +
    of you.  This cannot compel you to reveal the goals, loyalties, motivations or
 +
    future plans of yourself or anyone else nor can it cause you to answer
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    questions about the truth or falsehood of any other statement.  If someone
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    tries to ask about any of those things or otherwise asks a question that you
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    feel is unreasonably complex, you may simply answer ``I don't know.''  You
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    will remain in this trance state for 5 minutes or until you've answered three
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    questions whichever comes first. Answering ``I don't know'' doesn't count as
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    answering a question.  Then you will fall unconcious as if hit with a
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    sucessful knockout attack.  This effect can be ended early (including
 +
    preventing you from falling unconcious) by anything that neutralizes {\bf
 +
    type T} poisons.
 +
    }
 +
    \s\MYfirst    {\iDesertLotus}
 +
    \s\MYsecond  {\iScorpion}
 +
    \s\MYtype    {potion}
 +
    }

Latest revision as of 07:38, 31 January 2012

The truthing mechanic is some sort of mechanism, such as a drug or ability, which permits the truther to ask a single question, which a player is compelled to answer truthfully. It is an extremely powerful ability, as most guild players will be employing deception and misinformation with their characters, and it is very rare that 100% reliable information can be acquired. However, because the truthing mechanic is usually worded in a sense that the player only needs to say something that is "strictly true", poorly worded or ambiguous questions can be successfully evaded by replying with an answer that is correct with respect to the wording of the question, but not the intent. Another gambit, which can be played against players metagaming the existence of a truthing mechanic, is for one player to truth a cooperating player, in order to convince a group of players of some fact.

Examples

 \NEW{Recipe}{\iTruthSerum}{
    \s\MYname     {Water of Truth}
    \s\MYnumber   {8300}
    \s\MYtext     {herbal potion}
    \s\MYcontents {
    You immediately enter a trance like state in which you are considered
    helpless.  In addition, you must truthfully answer any simple questions asked
    of you.  This cannot compel you to reveal the goals, loyalties, motivations or
    future plans of yourself or anyone else nor can it cause you to answer
    questions about the truth or falsehood of any other statement.  If someone
    tries to ask about any of those things or otherwise asks a question that you
    feel is unreasonably complex, you may simply answer ``I don't know.  You
    will remain in this trance state for 5 minutes or until you've answered three
    questions whichever comes first. Answering ``I don't know doesn't count as
    answering a question.  Then you will fall unconcious as if hit with a
    sucessful knockout attack.  This effect can be ended early (including
    preventing you from falling unconcious) by anything that neutralizes {\bf
    type T} poisons.
    }
    \s\MYfirst    {\iDesertLotus}
    \s\MYsecond   {\iScorpion}
    \s\MYtype     {potion}
    }
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