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Shadowrun - Assassin Wiki

Shadowrun

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(Created page with "A '''shadowrun''' is a short module that may involve physical danger to the character. Shadowruns originated from the game ______ (wiki magic please!). A common pattern for desig...")
 
(Examples)
 
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== Examples ==
 
== Examples ==
  
* [[Thebes]]: Tombs could be shadowrun, and contained various physical obstacles which could be overcome with appropriate equipment. In the final shadowrun, obstacles required players to remember facts about Egypt and perform in-game actions (such as killing-blow one of their companions, as the ultimate *test of trust*).
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* [[Thebes]]: Tombs could be shadowrun, and contained various physical obstacles which could be overcome with appropriate equipment. In the final shadowrun, obstacles required players to remember facts about Egypt and perform in-game actions (such as killing-blow one of their companions, as the ultimate ''test of trust'').

Latest revision as of 05:06, 31 January 2012

A shadowrun is a short module that may involve physical danger to the character. Shadowruns originated from the game ______ (wiki magic please!). A common pattern for designing shadowruns is to have a "choose your own adventure" booklet, where pages in the book describe scenarios and may have various side-effects for players. Players interacting with shadow runs are usually out-of-game, and cannot be interacted with by passerbys. The act of interacting with a shadowrun is called shadowrunning; successful shadowrunning often requires a combination of abilities from multiple characters, as well as resources which may be acquired outside of the shadowrun.

Examples

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